Abaddon Just Got Brighter
After the recent personal disappointment with Sculpting Prims, I was really hoping for WindLight to brighten my days.
With the imminent release of the New D&D Combat System, named 'Final Days', the hope for something to peek more interest to Abaddons role play and atmosphere, was also something to be aimed at.
Linden Labs and Windwardmark Interactive have done an amazing job with WindLights implimentation into Second Life. At first glance, the default settings doesnt do it justice in the slightest, in fact, I was almost going to pull a hissy fit, as I was amazingly looking forward to this...
But, after finding the skys control panel and playing with the mass of options WindLight brings, my faith in SL was brought back to normal lol.
Tinkering and experimenting with the vast amount of virtual paint to add to my canvas, one of the atmospheres I decided on, suits the sim, role play and its system to a T! I really love this new feature, so much so that my eyes orgasm on every turn of a corner, on every zoom in, zoom out, pan and position. This really has made Abaddons day, or night for that matter.
So without further a due, feast your eyes on the new Abaddon with WindLight and RenderGlow active.