D&D Produced Game for Mac OS X - Coming Soon
I'll be taking some time away from my drawing board within Second Life these forthcoming weeks, this is because of three reasons...
- I'm getting a little bored (lol)
- I need to eat more than once a day
- and for this next up and coming project
Most that know me in SL and RL, understand that I try and keep busy and creative, otherwise my head explodes and I end up wallowing in 'OMG, I'm so bored' mode.
So, in this, I'm going to be developing a 2D platform shoot 'um up game, much reminiscent of games like Metal Slug for the Neo Geo (ooo, my fav platform game!) and Cybernator for the SNES (Badass robot shootum!).
For the most part, I envisage the game as a high detailed platformer similar to Metal Slug, as I'm a big, huge, enormous, gigaomous fan of SNK's AES system. So, I really want to try and keep the quality of design, illustration and animation to a high, hopefully bringing some more interest to OS X game fans and the vintage support of 2D game players.
As of right now, I'm concentrating on characters for the main story and a simple overveiw of the outline of whats happening, but so far, the main character will be a girl that goes by the name of Zero, fighting against countless odds to fullfill something or other... Basically, who cares lol... people will just want to shoot things and enjoy the game, and with all my projects, I entend to do just that!
I'll keep you all posted on the things to come and update this entry as the game developes!
[ 3rd July 07 Update: Okay, I'm changing some things around and playing with some
ideas - First off, the game will now be based on Second Life. I'm going
to be contacting a few content designers in-world to see if they would
like to be involved. Involved not meaning that they have to work their
ass off, but to see if they, a) want to advertise anything, and b) I'll
be picking some companys to base the levels on, eg, level one could be
based on D&D Creative Labs. So hopefully, as the game design comes
more to light, things like end of level bosses will be a product/object of a
designer.
Secondly, the main character is still a girl called Zero, shes looking hot lol. A combination of Anime, urban wear, futuristic and neko, shes looking to be a great candidate for the final design. I really want to try and keep her in that Japanese Silly range, as this will play a part in the gameplay. ]
[ 6rd July 07 Update: Development has begun, incorporating Bare Rose clothing with Zero's look and also animation for her too. I'm concentrating on getting the different positions done for her movement first, once thats done, I can create the first test level, designing how the game will work around the size comparison and then implementing weapon functions. Phew lol hopefully this will go smoothly... I'm also continuing in-world, contacting designers involvement.
I'll be posting images soon, to show how its looking and give a glimpse of the characters anime style transfer ]
[ 21st July 07 Update: Had to do a few things in world, which shouldn't take more than a few days to a week. Then I can get back to illustrating the first test level. Once thats done, I can put it up for download so people can see how it plays so far :) ]
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I've only approached a few friends of mine up to now, I'll be asking around later on when theres something to show.
Designers List:
Level 1 - Linden Labs / The Lindens / Orientation Island
Level 2 - D&D Creative Labs / Detect Surface / City of Abaddon
Level 3 - Sixth / Hydrogen Excelsior / update
Level 4 - Nanogunk / Robin Lobo / The Nanogunk Islands
Level 5 - N/A / Slade Onizuka / (** A none SL sim - This is part of the main story **)
Level 6 - Luskwood Furs / Arito Cotton / Luskwood
Level 7 - C-Tech / Compulsion Overdrive / Overdrive Island
Level 8 - Position to be filled
Level 9 - The Final Battle
Bonus Levels:
Inbetween 2/3 - Position to be filled
Inbetween 4/5 - Position to be filled
Inbetween 7/8 - Position to be filled
Additional Components:
Weapons - PAC Pro Attachments / Orochimaru Kuramoto
Weapons - D&D Creative Labs / Detect Surface
Clothing - Bare Rose / June Dion
Vehicles - Collective
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