3 posts tagged “d&d creative labs”
Yeeeeeaaaaahhhhh..... er..... Thats right, Daemonum did a runner in the middle of the night and I was left stranded with my trusty, trendy glasses and a bottle of whiskey. Honestly, the whiskey and the fact that I hated the look of the place, had absolutely nothing to do with it. Or it could of been the huge prim limit Linden Labs implemented in one of their many, many server updates recently, that Jaquina Pera pointed out I might add. So yup! When that came into effect, the sims were in lock down because I'd gone over the normal dosage.
Just a quick post about opening a forum site devoted to all things Cyver.
A lot of people IM me asking for any information regarding History, Character Backgrounds and Story Lines, so, before the combat system and website is finished (If the combat system ever gets done lol), I've put up a forum site highlighting a variety of areas, including thus mentioned and a whole array of other crap lol.
If you're interested in knowing more, please visit:
Hope this keeps people interests ripe and helps people understand something that I've kept secret for so long lol.
Abaddon, city of destruction and home to some of Second Life's most content rich design. The city itself is situated on the island, Merricks Landing 2 and boasts three quarter of the sim as this magnificent city.
With the help of Linden Labs new Class 7 Servers, the ability of creating such a detailed prim environment, with amazing photo-realistic textures, is perfect for the ideas that have been put into the design of the sim. With that, the high speeds of perusing the city and with the forthcoming idea of it becoming a FPS combat area, is a sound assumption to make possible.
You can visit Abaddon at the following SLURL:
The city itself is based around the ideas of Detect Surface and Orochimaru Eusebio. Creating the right mood to compliment and reflect the style of post apocalyptic, and with the weather system in place creates the convenient atmosphere that is Abaddon.
With it containing props and minor details that might go unnoticed, Abaddon includes SL's prime mecha outlet, D&D Creative Labs and also PAC: Pro Attachments, SL's newest hot spot for weaponry. Together, they make the city as unique as the theme. Also including other spots such as Acid Zenith's Cyber Goth store, 'FLUX', in which you'll find unique designs and avatars especially suited to your cyber goth needs.
When not looking through Abaddon's shops, you may want to take in the architecture, such as Warehouses, Strip Clubs, Abandoned Houses, Apartments, A Multi Story Car Park, Water Tower, Subway, A Bus (lol), Hang Out Areas, A Power Generator, Alleyways, Manholes, Barrels, Cans of Pop, Power Lines, Industrial Containers and so on. The amount of detail created is astonishing and also unmatched.
Most of the textures you'll find at Abaddon have been made with texture mapping, the Art of Many Textures from One Texture. This in turn, allows us to create high details with less loading time, as you'll see no stretched or displaced imagery here. Plus we've not only doe this with the object you'll commonly notice, we've even spent time making sure that objects like 'cans of pop', that roll about the sim, have their place too.
Staying on the art of textures, one thing you'll also notice is the use of animated texture 'movies'. This combines making frames on one texture and a script to flip from one frame to another in order. Thus creating a 'movie-like' stream. Leaving the gates of streaming something more worthwhile to the screens around the sim.
All in all, Abaddon is an amazing spectacle within the world of SL, we're hoping it will become a great place to hang out as well as to shop and play games. Also, fingers crossed, the sim will become one of SL's benchmark places with setting the standards of design and creation.